🤕 Do you want to be a puny human forever?
Or do you want to be a valiant BRAWLER MASTER? 👹
(it’s free)

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Coal & Top hats

There's no offside here, no rucks, no nets…
Just maces and broken bones, blades and rivers of blood, pointy spikes and fractured skulls.
And tentacles.
There's victory and there’s defeat. There's glory and there’s shame.
There are squatters, and mines, and forges, and markets.
There are Teams, and sedition, and Chiefs, and schemes, and Lords.
There is YOU.

This Game does not hate you

Enjoy this management game as an elegant goblin would do, while savouring the quietness of the Edwardian era’s life:
  • Check your Team just twice a week and everything will be fine.
  • No need to set up alarms at 3am in the night: Ork Manager does not work like that.
  • You have full control over what to do: there’s no artificial clumsy barrier, preventing you from doing stuff.
  • A server to rule them all: if someone is playing here, you can play with them. There’s no fragmentation, and no resets. One single persistent world. As it should be.
If you are interested about the design choices, you may find more details in the devlog.

The day of the Brawl

In Coalington life flows as usual, with its joys and turmoils, its secrets and its murmurs. Several things are commonplace, whilst others are mutable.
But above all there's one certainty: Friday is the day of the Brawl!
From all over the city, crowds of supporters rush to the Arenas to cheer their Team of gentlemonsters, for the clash is harsh, and sometimes it’s grievous.
It's not the soccer ball that they kick, it's the opponent's head.
It's not the bat they swing, it's a Lucky stick.
It's not how many ties you score, it's how many rivals you strike down.

Your chore is to make all of this possible, since you are a Brawler Master!
Ork Manager: Coal & Top hats
Some impromptu urban brawl


Devlog – Read our development log on! logo Mostly focused on the present, past and future game design.
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Orkish News

Good evening, running spirits! 💫

There would be many interesting things to say, but one trumps them all: Ork Manager is on Kickstarter!!! 😯😱🤩

This campaign will allow us to implement many extra features, and to gather a new swarm of users, to bring more life to the streets of Coalington and nearby towns! 👞

Needless to say, the High Council of the Apelings counts on your vital support, to finally turn this awesome contraption from a prototype to a fully fledged war machine. Does this make sense? I'm not sure… do you know what I'm sure about? AWESOME REWARDS! 😍🎩⚔️

Yes, there are incredible rewards, only available during the crowdfunding, so, be sure to get them!

An important detail regarding the season tickets:

  • anyone who backs £13 or more, will get to keep playing as Pro for free for the whole duration of the beta, and will also get several tickets to keep playing once the game is released;
  • the larger the reward, the more tickets you will get (in addition to any other thing included);
  • it will be cheaper to get a reward, than to just buy dirty gold and pay the Conference fee with those instead;
  • once the crowdfunding is completed, the alpha badges will be activated only once more for season 7, and after that they will stop granting alpha tickets (that is, anyone who is currently playing Pro for free, won't be able to keep doing so after a little while);

So, be sure not to miss this! 😄

2019‑11‑15 17:17
Arena: Evil Mouflon vs. Macaquiño

Do you need help?

  • Have a look at the Guide
  • In the top-right corner you should always find some tips, pointing you towards what you may wish (or need) to do next. This is especially true for setting up your first Team.
  • 📖 the text just before this icon contains a tooltip which you can view moving your mouse cursor on top of it (or clicking it), just like that.
  • You may ask for help on the bug tracker, or via email.

Alpha 2.4

This game is currently in alpha state.

Most of the features haven't been implemented yet. If you are trying to do something and can't find a way, chances are it can't be done yet.

Nothing will be reset at the end of the testing phase: what you do is already part of the real game, you are creating its early history! That being said, we still reserve the right to make some adjustments, in case we think they are needed.

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